Guilty

A relaxing simulating all about breaking the ruels...

Just like the subtitle, breaking the rules is the goal of the game. The project was a look at what it would take to make people go against a narrator. The level was designed to be a linear but prospect space, all about walking and exploring an open, but restricted, level. The trees were deliberately placed to create a loose intended path throughout the level, reinforced using torches. Key landmarks are placed throughout the level, creating a sense of direction which avoids creating confusion for the player. The game was also designed to feature multiple endings depending on the direction the player took within the experience.

 

Follow the link to check out the game over on Itch.io here.

Lets walk
Lets walk

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Oooh clouds!
Oooh clouds!

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Giant trashbag?
Giant trashbag?

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Lets walk
Lets walk

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